AI Insights · Timothy · January 2023
Top 5 Mech Games in Saudi Arabia Q4 2022 Performance
In Q4 2022, mech games saw varying performance in Saudi Arabia with notable trends in downloads, revenue, and active users.
In Q4 2022, the top 5 mech games in Saudi Arabia demonstrated diverse performance trends across downloads, revenue, and active users. Below, we delve into the specifics of each game’s performance, with data sourced from Sensor Tower.
Robot Game, Transformers Robot from Zego Studio witnessed a significant increase in weekly downloads, starting at 3.8K in late September and peaking at 14.7K by late October, before stabilizing around 5.7K by the end of December. The game's active user base also showed a steady rise, beginning the quarter at 52.8K and reaching a high of 81.7K in late October, finally settling at 71.1K by the end of the year.
Flying Prado Car Robot Game by Fun Games Studioz had a stable download rate, starting Q4 with 5.5K and ending with 5.6K weekly downloads. Revenue saw a modest increase, peaking at $109 during the last week of November. Active users remained relatively consistent, starting at 6.5K and ending the quarter at 6.6K.
Blocky Cars online games from Go Dreams experienced fluctuations in downloads, beginning at 4.2K and peaking at 7.2K in early December, before dropping to 2.2K by the end of the quarter. Revenue was modest, with a peak of $14 in mid-December. The active user count showed a notable increase, from 6.5K in late September to 10.8K in early December, before decreasing to 5K by the end of December.
Mech Arena - Shooting Game by Plarium Global Ltd saw a steady increase in downloads from 913 in late September to a peak of 3.5K by the end of October, before stabilizing around 1K. Revenue showed a similar trend, peaking at $1.2K in late December. Active users grew from 10.2K to a peak of 14.3K by the end of October, before settling at 11.2K by the end of the year.
Finally, War Robots Multiplayer Battles by MY.GAMES B.V. maintained a steady download rate, starting at 3.7K and ending the quarter at 2K. Revenue peaked at $9K in late October, remaining strong throughout the quarter. Active users saw a peak of 11.9K in late September, with a slight decline to 7.3K by the end of December.
For more detailed insights and data, visit Sensor Tower.